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Old 07-12-2019, 11:35 AM   #29
The Colonel
 
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Join Date: Jul 2006
Default Re: Pros and cons of dungeons for hack and slash roleplaying

Quote:
Originally Posted by Fred Brackin View Post
3.x brought the wonder of adamantine weapons. Jaik of the Clan Lam Otta had an adamantine Great-axe named "Lock-pick". It didn't take long at all to go through doors and walls probably wouldn't have taken much longer. By the time Jaik got his axe makign noise tended to cause hearers to go the other way.
No matter how hard your axe, digging out stone with it should still take "the contagious". There are things that the D&D powercurve necessarily breaks (like, ironically, both dungeons and dragons) but manual tunnelling should not be part of that. Breaking through a couple of feet of stone or a brick wall should probably be feasible, but if you charge them less than a week or so for tunnelling through one of those blacked out 10'x10' squares, you only have yourself to blame as a DM.
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