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Old 07-11-2019, 09:43 AM   #27
Fred Brackin
 
Join Date: Aug 2007
Default Re: Pros and cons of dungeons for hack and slash roleplaying

Quote:
Originally Posted by The Colonel View Post
Yeah, but tunnelling at feet per day is far less of a problem than when they use magic. The old dungeon standard of the magically locked door, for example, or the secret door that closes behind them from the other side, becomes a lot less of a challenge when they can simply blast it out of the way. Slowly chipping away as the noise brings the entire dungeon down on them is easily discouraged...
3.x brought the wonder of adamantine weapons. Jaik of the Clan Lam Otta had an adamantine Great-axe named "Lock-pick". It didn't take long at all to go through doors and walls probably wouldn't have taken much longer. By the time Jaik got his axe makign noise tended to cause hearers to go the other way.
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