View Single Post
Old 07-09-2019, 12:04 PM   #22
WingedKagouti
 
Join Date: Oct 2007
Default Re: Pros and cons of dungeons for hack and slash roleplaying

Quote:
Originally Posted by Black Leviathan View Post
Ultimately whether you're travelling down a corridor from room 1 to room 2, or walking along a trail form clearing 1 to clearing 2 or sailing on a ship from island 1 to island 2, it's all just window dressing in a hack-and-slash game. There's no great emphasis on environment or resource use or exposure or geographic boundaries.
The main difference between the standard dungeon style and a forest with clearings or a boat sailing between islands is that very rarely will the party be able to pass through the walls of a dungeon. But in a forest it is just as likely the party will break away from the given path to hunt, look for shortcuts or do whatever. And with a ship going from island to island the islands themselves are often expected to be more substantial encounters than a room in a dungeon, it is also possible to set a wrong course and end up somewhere entirely unexpected.
WingedKagouti is offline   Reply With Quote