Quote:
Originally Posted by larsdangly
Imagine you have party lost in the desert trying to find The Haunted Oasis of Thrarjangle; if you are taking a point of fatigue loss every 3 hours in desert without water, it imposes a sense of concrete urgency and consequences on the situation.
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Rules for this are:
ITL 41: Make 3/IQ roll (against the IQ 17 of your Goblin Sorceress) or lose two fatigue (against her ST 6) a day. So she survives for two months.
ITL 54: She needs to roll 4/IQ to keep from getting lost (84.1% chance of success) and 5/IQ to recover (50% chance of success).
Having suitable talents or spells would make this much easier for her of course. (There really does need to be an Ivory Tower Wizards roll one more die for general real world activities for which they lack talents in rule...)
A Goblin Sorceress is the mistress of all things.