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Old 03-26-2013, 12:31 AM   #48
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Face & Neck location damage multiplier

Quote:
Originally Posted by Phoenix_Dragon View Post
To be active the next turn, the guy who lost a leg simply has to make a single HT roll for knockdown to avoid being stunned. The guy with the neck wound must make both a HT-5 roll for knockdown (And if he fails to even make his normal HT, he's immediately unconscious), as well as a HT roll the next turn to not fall unconscious. He's much less likely to make those rolls and be active than the guy with the leg wound. Even if he does luck out and makes both those rolls, he's still rolling HT every single turn he's active to avoid passing out, something the leg-wound guy doesn't have to worry about. That's a lot of immediate effects you're trying to skip over.
The neck is not the face or vitals. There's no additional penalty to knockdown rolls for a neck wound.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
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