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Old 04-01-2019, 04:08 PM   #28
DataPacRat
 
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Join Date: Nov 2004
Location: Niagara, Canada
Default Re: [Spaceships] SM+35 Toroid Station?

Say, could I get some help with some damage numbers here?

For a SM+35 craft, I get dST/HP of 200M; with 12 systems of stone armour and 1 system of nanocomposite armour, with Pyramid 34's armour-volume rule-tweak, I get an average of dDR of 780k for fore, central, and aft. Does that look right?

And to figure out what sort of rock can actually dent the stuff (before the 23 HP/second Self-Healing kicks in)... assuming typical orbital velocities of 10 mps, and assuming an average roll on the formula on SSp61, it looks like I'd need a rock with at least 1200 dST, which would be SM+16... is that anywhere near right? (Even a 100 megaton nuke only averages 700,000 d-Damage, and a 3 PJ beam 21,000 (and even with a (10) armor divisor, it's facing dDR of 78k).)

Is there any reference for damage levels for solar events stronger than the "a few times a decade" flares mentioned in SS5p40?
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DataPacRat
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