Quote:
Originally Posted by evileeyore
I can get behind Reduced Spell Cost [30/lvl].
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Which is what I was eye-balling it at as soon as I read the thread title, making it effectively a -40% limitation to Magery.
This also suggests that Reduced Spell Cost (One College Only) is worth about 10/lvl, totaling -80% in limitations. I rather like that cost breakdown and structure.
Quote:
Originally Posted by ArchonShiva
For the record, I think spell cost reductions at specific plateaus is by far the worst rule in regular GURPS.
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Quote:
Originally Posted by evileeyore
I've toyed with stripping it and reduced casting time from the skill and making them their own penalties.
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Magic p. 9 has an Optional Rule for Alternate Magic Rituals. I toyed with the idea of extending that to cover casting cost and time, with -3 skill giving either -1 cost or 1/2 casting time and doubling cost or doubling casting time giving +1 skill each (you could only get each bonus once, whereas you could reduce time and cost as many times as you could afford the penalty). Ultimately I decided against it because it was one rule too many to hoist onto spell casters, not because I disliked the rule.