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Old 11-21-2021, 09:38 PM   #53
kirbwarrior
 
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Join Date: Jun 2010
Location: Dreamland
Default Re: Realistic Pokémon-style GURPS mechanics

Quote:
Originally Posted by Varyon View Post
The problem with that is there is no science of the setting. Pokémon isn’t a setting where Game Freak’s design team sat down and created rules for how reality works. It’s a setting where it was all kinda made up as they went (it’s a video game for children, after all). That’s a perfectly legitimate way to do things if you want to play fast-and-loose with realism, but falls apart if you try to come up with some sort of unified science for it (largely because you’ll inevitably have things that contradict).
Just because GF didn't come up with the rules doesn't mean those rules don't exist. And contradictions often mean more complicated rules, which is exactly how reality works (where what we thought were contradictions were actually result of having too simple of ideas of how things work).

Plus, it's not like any given setting completely throws out anything we know of reality. Gravity does still exist even if the world isn't necessarily round.

On the note of the topic, you bring up a good point, too. Being fast-and-loose with the rules is the best way to approach Pokemon in particular. Otherwise you end up losing the feel of Pokemon in one way or another.
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Quote:
Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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