[Sorcery] Limitations?
Okay, I've brainstorming tweaking the Sorcery system, and I wanna know how to model limitations.
Is it valid to just put Limitations on the Sorcererous Empowerment advantage, and leave the spells character point costs as is? Or should the Limitations be applied to the CP cost of spells as well?
Say, I wanna have Sorcery only work in darkness, how would you model that in game mechanics?
Thanks!
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