Quote:
Originally Posted by PK
Canonically, you need the +20% "Selective Effect" enhancement (from GURPS Power-Ups 4: Enhancements) to target hit locations with internal damage. So I'd charge +4 energy and apply normal hit location modifiers.
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Personally, I prefer to have the Hit Location Penalty instead serve as a bonus to the target's resistance - that way, it's more likely to cause the spell to actually fail rather than just get the "try again next round" result until you pull it off.
Quote:
Originally Posted by PK
Nope, because that would be targeting a person with a hostile effect before he'd actually resisted the spell. If you want your spell to be harder to resist, buy your Path skill up.
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I've seen a lot of spells built with Bestows a Penalty for this effect. It's never really sat quite right with me - is it correct that this usage of Bestows a Penalty is illegal in RPM?