I checked, it still has "No matter how narrow the walking surface (tightrope, ledge, tree limb, etc.), you can always keep your footing without having to make a dice roll under normal conditions"
Which IME is the real benefit.
Quote:
Originally Posted by Anthony
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+4 to DX rolls to avoid knockdown. There are all of two situations in DF Exploits where this comes up: missing with a kick (p39) or losing a slam by a less than 2:1 ratio (p40). Both are unmodified DX rolls, so with 15 DX that really works out to a +1, and again, 15 is already plenty reliable.
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You are missing Knockbsck (p.53)