Thread: Thieves
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Old 11-29-2022, 03:10 PM   #22
sjmdw45
 
Join Date: Jan 2008
Default Re: Thieves

Quote:
Originally Posted by Christopher R. Rice View Post
They are very much "ambush outdoor thieves." In the two scenarios I used them two bandits and a knight destroyed two wizards, two knights, a druid, and a scout in about 4 turns. It was pretty brutal.
On the one hand, you've got my attention.

On the other hand, this is also the nature of GURPS combat, almost irrespective of what profession the ambushers are. A wizard and two swashbucklers, or three martial artists, or a druid and two scouts... any of these could potentially wipe out a party of six in 1-4 rounds in an ambush situation. (E.g. the wizard casts Invisibility and the Swashbucklers use Luck if necessary to enhance Stealth and virtually guarantee surprise, and then cut down three PCs each from behind on round 1.) Delvers are fragile when caught unawares.

On the gripping hand, you've definitely got me curious enough to buy the book when I see it, and if you feel like telling the story I'm sure I will enjoy it.
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