Quote:
Originally Posted by maximara
I took a totally different tack with D&D Lich in GURPS and came up with two variants. I later updated the Demi-lich lens but it could still do with a little more work.
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I was tending towards this sort of build as well, where the lich is essentially unkillable as long as its phylactery is still safe. I put this up to Unkillable 3, perhaps with a small discount since there is a workaround.
I'm also interested in how to implement the lich's ability to possess the mortal shell of any inanimate corpse (or, potentially, any corpse under its command as a zombie or similar undead). At first, I thought of doing this as an inverse Possession - one that is changed to allow undead humanoids instead of living hosts.
But then I noticed that your build makes use of the Reincarnation modifier to Unkillable - how does this differ from a Possession mechanic?