Quote:
Originally Posted by Skarg
In a campaign world where the GM has not already fixed that exploit, the mechanicians may have learned about this (ab)use of the Knock spell centuries ago, and so train trap designers to at most put an alarm trap on a door lock, and have the trigger mechanism for other kinds of trap effects be on something else.
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Or don't put traps on doors with a long line-of-sight.
Every door in the dungeon is just around a bend ;-)