Quote:
Originally Posted by Phantasm
See, this I disagree with. In my current Marvel game we make liberal use of Action 2: Exploits, Power-Ups 5: Impulse Buys - with each character having a set pool of Action Points that refresh every session - and Gun-Fu, among other cinematic options, and the game feels much more like Avengers or Young Justice than Watchmen.
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I'll confess no experience with Action 2: Exploits. My main concern was with the core rules do with your prospects of being hit by a bus or what an explosive shockwave does to a neighborhood full of innocent bystanders. I'm sure you can contour the rules to Marvelize GURPS but at some point of the sculpting I think there's value in seeing if mechanics designed t the task might suit the game better.