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Old 01-02-2019, 10:18 AM   #12
Phantasm
 
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Join Date: Jun 2006
Location: On the road again...
Default Re: Marvel heroes and origins.

Quote:
Originally Posted by Black Leviathan View Post
I'm going to offer an answer that may not feel very helpful but I hope you'll take it to heart. Be sure that this is a GURPS game. GURPS is able to handle super-human characters much better than it did in previous versions but it is much more like Watchmen, much less like Marvel. Even considerable houserules won't make a game that's going to feel like the Uncanny Xmen or Alpha Flight. Certainly see what you can do with the rules but be critical of whether or not there's a more suitable game system for the story you want.
See, this I disagree with. In my current Marvel game we make liberal use of Action 2: Exploits, Power-Ups 5: Impulse Buys - with each character having a set pool of Action Points that refresh every session - and Gun-Fu, among other cinematic options, and the game feels much more like Avengers or Young Justice than Watchmen.

It probably helps that I said "250 point Action characters before powers", encouraging use of Action 4: Specialists, no real cap on the powers, with "super-normal" power sets available, and superhero uniforms are made of ballistic fabric. I also allow Foresight from the Action Pyramid.
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The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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