Re: Attribute Limits
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Originally Posted by LazarusDarkeyes
I introduced them to GURPS...and they just tore through the numbers trying to break the system.
But the ST 50-race-guy-with-ST 10 doesn't break the system. Neither does the genius ogre with IQ 18 - they both pay the same net point cost for the characters as anyone else would with the same collection of attributes. That's one of the reasons why GURPS doesn't give a discount or other incentive on racial attributes.
The guy who bought his ST down to 10 especially doesn't bend the system out of shape if you're using the technically-optional-but-recommended disadvantage point limits - he's eating up his entire point budget (presuming he could afford that at all) and not actually getting much for his efforts. Playing a crippled Wug might get him some natural DR or other exotic advantages that he couldn't get by playing a ST 10 human - but the crippled Wug still has to pay points for them, they're not "Free". .
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in gurps, the players break you not the system :-) There is only one thing i can think of that i have found in GURPS that smashes the game to pieces.. and if you've herd me rant, you know what it is!
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Last edited by LynGrey; 06-05-2009 at 12:43 PM.
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