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Old 06-05-2009, 12:39 PM   #27
LynGrey
 
Join Date: Jun 2006
Location: Maple Grove, MN
Default Re: Attribute Limits

Quote:
Originally Posted by LazarusDarkeyes View Post
I introduced them to GURPS...and they just tore through the numbers trying to break the system.

But the ST 50-race-guy-with-ST 10 doesn't break the system. Neither does the genius ogre with IQ 18 - they both pay the same net point cost for the characters as anyone else would with the same collection of attributes. That's one of the reasons why GURPS doesn't give a discount or other incentive on racial attributes.

The guy who bought his ST down to 10 especially doesn't bend the system out of shape if you're using the technically-optional-but-recommended disadvantage point limits - he's eating up his entire point budget (presuming he could afford that at all) and not actually getting much for his efforts. Playing a crippled Wug might get him some natural DR or other exotic advantages that he couldn't get by playing a ST 10 human - but the crippled Wug still has to pay points for them, they're not "Free". .

in gurps, the players break you not the system :-) There is only one thing i can think of that i have found in GURPS that smashes the game to pieces.. and if you've herd me rant, you know what it is!
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Last edited by LynGrey; 06-05-2009 at 12:43 PM.
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