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Originally Posted by Ghostdancer
You should. It's a really important part of any campaign that features dreamworlds - do you die in the real world if you die in your dreams? Is it just a Fright Check? I highly suggest you peg that down before anything else because it's going to influence everything else you do.
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I will. I'm just not ready for it yet. Right now, as is typical, I'm thinking through some ideas of mine that may be delayed a year or even more until I get to run them in front of my players.
Quote:
Originally Posted by Ghostdancer
Hey! I don't have....alright - maybe I do. But it's only because I write so damn much. I think I have a problem. You'll find the rules in Pyramid #3/63: Infinite Worlds II in my article "Lord of Your Own Domain."
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Ah, you meant that one. OK, will give it a second look.
Quote:
Originally Posted by Ghostdancer
I've had this conversation with someone else on the boards...I think it was tantric, anyways, if everyone gets "Dream Travel 1" then it's a feature. Just treat level 2 as a buyable ability. If Dreaming can do a crazy number of things like allowing you to create dream matter with a Will roll or let you bend space I very much suggest you raise the difficulty to Very Hard and float the attribute over to IQ.
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I'm disinclined to allow it doing any crazy things. I might have to employ significant negative TDMs for tasks that are impressive. I wouldn't change the difficulty of the skill - there's no point to do that in 4e if I can just use nastier TDMs for harder tasks.
Quote:
Originally Posted by Ghostdancer
Again, this is one of the things I wouldn't look too closely at. By defining it more than is necessary you're going to take away your leeway as a GM. I had to learn that the hard way.
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Oh well, I'm not sure if you heard me say this before, but this whole campaign is very much started and run under the motto:
They said it won't fly! They said I'm crazy. But I'll go and make a game world the way I want to, even if I'll have to suffer through it, and damn the consequences!
A couple years of GMing passed, and people seem to mostly like it.
So I'll probably take the risk. I just want to do it in a way that will be consistent. I'm with the hobgoblins - I like consistency.