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Old 06-21-2014, 02:37 PM   #8
sir_pudding
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Join Date: Aug 2004
Location: Ventura CA
Default Re: Things to do with Level 1 Telekinesis

Quote:
Originally Posted by arconom View Post
It is still limited to what a hand could do,
I never said it wasn't. However it's a hand that isn't stopped by obstacles or interfered with by obstructions. You can clamp that artery without removing the surrounding tissue, or paint that nerny without that big section of arm in the way.
Quote:
and if you want bonuses to those skills you have to spend points for it.
That's clearly not true in the example case of Lockpicking, and doesn't match with the general Abilities Aiding Skills rule from GURPS Powers.
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