Re: Translating the concept of HP from D&D (and the like) to GURPS
Let's see, B110 mentions "works as described above and also when inhaled" so "Doesn't Breathe" would be one defense I guess...
B110-111 does mention "Only targets with the Sealed advantage ... are immune" so I think it ought to work?
Another option is you need A (protected vision or nictating membrane) with B (doesn't breateh or filter lungs) which also stops it if you don't have Sealed.
It's not just the enhancement version of Contact Agent on B111 which specifies sealed.
Though you're right that B82 says "corrosive or toxic agents", I'm not sure if that's meant to be the end-all, because 110/111 do not specify that sealed only stops blood/contact agents of those damage types, it seems to imply it would stop ANY form of damage with those AE enhancements.
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