View Single Post
Old 08-20-2017, 06:30 PM   #30
lachimba
 
Join Date: Nov 2007
Location: Sydney
Default Re: brainstorming noncombat encounters for my mega dungeon

Quote:
Originally Posted by Dargaron View Post
First question: do you want strictly non-combat encounters, or just encounters that are weighted towards non-combat solutions?
The former.

My players almost always shout "parley" at combat encounters even when there is no chance of avoiding them.
lachimba is offline   Reply With Quote