Re: 4e Cyberpunk???
I've found Pyramid #3/21 to be very useful. It has two essential articles (and the rest of it is really good as well): Console Cowboys and Cyberspace Kung Fu, by W.A. Frick, which covers netrunning, and Down in the Mall, by Matt Riggsby, which has a chart to randomly determine shops and such in, for example, a mall.
Alongside Action and Biotech/Ultratech, with a handful of other books seasoning to taste, GURPS has pretty much everything you need to run cyberpunk (imho).
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