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Old 10-27-2017, 07:48 AM   #20
sir_pudding
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Default Re: Converting DND 3.5 DC to DFRPG

Quote:
Originally Posted by Rasputin View Post
You're right about the sign, though the amount is -2 (there’s no way lowering the chance of success 25% is a mere -1 in GURPS, as the biggest jump on the 3d6 chart is half that for adding 1).
My proposal was just to use GURPS modifiers and base them when needed on the equivalent category label, it deliberately eschewed a rigorous mathematical approach because that kind of approach assumes DCs make much sense in the first place.

Quote:
But you’re flat out wrong about most rolls being at -1 (or -2) being a feature; it’s a bug. It’s annoying to figure and remember (D&D phased out many little such modifiers for this reason starting in 4e), it hoses the players who bought their skills at 15 or 18 or whatever and expect to be rolling at those levels most of the time.
There are few examples of traps in DFRPG that are +0 to detect and disarm, so that would appear to be a bug that isn't already in the game.
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