Quote:
Originally Posted by Icelander
Delvers are effectively spelunkers or cavers who also expect to fight monsters.
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Although being tethered to somebody else in a raging melee isn't ideal. ;) If the lines are short and almost taut, you'll have a lot of jerking around to deal with; I'd treat that as -2 to DX (and thus -2 to combat skills and -1 to defenses), the same as bad footing or a minor distraction, on any turn during which any ally steps or retreats. If the lines are long and slack, you'll have trip-ropes underfoot and have to make the usual DX-2 rolls every turn to avoid falling down. I'd never let it be consequence-free, though . . . it's got all the hallmarks of being a terrible idea in a fight.