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Old 02-11-2019, 08:42 PM   #105
Join Date: Sep 2004
Default Re: GURPS Supers Alternatives

Originally Posted by DreadDomain View Post
I just read it and I am somewhat confused. I like the rules but I am unclear if should apply by dice of damage you make with your ST (as per Power p.146) or if it is simply built as a Striker. If the latter, it would be a lot cheaper!! Also, can it then be transformed into a weapon (gadget)?
I don't see why it can't be a gadget. It fits much better than a striker since you have to "wield" it with a hand. I'm not quite sure which enhancements you would need to pay extra for "ST-Based" but most do not.

Impaling (thr) and Cutting (sw); Armor Divisor (2) +50%, Extra Damage Type +20%, Extra Reach +20%, Resilient (Unbreakable) +40%, Swing-Capable (Cutting) +20%, Gadget; Can be Stolen (Disarm) -30% [18]
As far as I know, yes. AD is the only one I would question, and I saw it posted elsewhere here that it's allowed on Natural Weapons.
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