Quote:
Originally Posted by Lamech
Anyway, to replace RPM... a witch is gonna be a lot faster. She's gonna have much more "blasting" power. No charms. Not as much need to obsessively prepare. But she'll probably have less versatility and less buffing power. I think it certainly makes a good addition, although I would probably go the witch route.
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Pretty much nailed it. RPM's strength is its amazing versatility -- a smart witch will "hang" several powerful, generally useful spells in advance, but can pull off almost any spell in a relatively short amount of time.
Sorcery is not all that different, but it takes it to further extremes. A sorcerer also has handful of powerful spells, but unlike the witch (who's limited in how many he can have ready), a sorcerer can cast those spells all day long -- limited only by fatigue. But a sorcerer's ability to improvise is weaker; even a powerful sorcerer can only improvise modest spells at best, compared to what the witch can do in the same time frame. (Of course, once a sorcerer
has improvised a spell, he can recast it as quickly as a known spell, which is admittedly a very potent benefit.)
I think RPM tends to feel like the magic found in Buffy, Angel, Supernatural, etc.: mysterious and laborious. By contrast, sorcery tends to feel like the magic found in the Dresden Files, Harry Potter, etc.: faster, very "blast-friendly," but with each caster being good at only a limited range of "tricks." I agree that either could work well in a
Monster Hunters game.