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Old 04-10-2007, 12:25 AM   #33
Xenarthral
 
Join Date: Aug 2005
Default Re: Converting popular settings to Infinite Worlds

Quote:
Originally Posted by tratclif
I was reacting to the careful phrasing that Ken Hite used on p. 151 of Infinite Worlds. SJGames has said that world of Conan exists somewhere in the Infinite Worlds, but I'm guessing that licensing and intellectual property concerns would prevent them from ever printing anything about "Conan-1."
Yes, the difference between what Steve Jackson Games can do and what
Infinity can. But then again (my knowledge of copyright law is a bit rusty),
Howard outlived Doyle by a mere six years and we have Sherlock parallels.

Legal concerns may prevent them from ever actually describing the
parallels (any more than in GURPS Conan, Discworld and Witchworld,
respectively), copyright shouldn't be much of an obstacle to sentences
like "Conan is the name used not only for the myth parallels mirroring Robert
E. Howard's Hyborian Age, but also for many other parallels on the edge
between Howard-style sword & sorcery fantasy and (Howard-style?)
cinematic pre-medieval history." (I.e. parallels favouring Conan-types
rather than more civilised or historically correct people.)
And going on to describe one of the latter parallels.

Quote:
Originally Posted by David Johnston
The inspiration was The Shadow Over Innsmouth by H.P. Lovecraft.
But that inspiration is not enough to make it a Lovecraft myth parallel -
it does not mirror (or "evolve naturally from"*) anything Lovecraft actually
wrote. "Deep ones" does not make a world a Lovecraft parallel any more
than "hobbits" make it a Tolkien parallel.

*Sherlock-1 is still a Sherlock parallel nineteen years after his death.
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