Quote:
Originally Posted by Murezor
Hey everyone. I'm organizing a medieval game with a magic system loosely based on Terry Mancour's Spellmonger series. Ritual Path Magic is a pretty good fit but I'm not quite sure how to limit it.
It sounds like a mage with the right Paths can do pretty much whatever they want. Even with the Path of Energy, a mage is extremely powerful - It's pretty much all the elemental spells in the normal grimoire in one Path. Has anyone had success with this in a campaign?
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How is it limited in the book series exactly?