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Old 02-14-2020, 04:43 AM   #32
Anders
 
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Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Re: Modular attributes?

Quote:
Originally Posted by ericthered View Post
I watch modifiers on modular abilities like a hawk: its one of the advantages that can be broken that way. I'm generally opposed to time-based restrictions on any modular abilities other than cosmic. The amount of time required is baked into the cost of the modular ability already, in the cost per point. I'm also wary of limitations that apply only to the switching around of modular abilities. That's applying the advantage, and there are myriad ways to actually USE it.
You are wise beyond your years, my friend.

Modular Ability is a very flexible ability (that's the point of the ability) and those need to be watched very carefully to be balanced. It's the same with flexible systems like RMP or Incantation Magic - the GM has to be ready to say no and, if necessary, whack the offending player on the head.
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