Thread: WWII
View Single Post
Old 04-25-2019, 10:52 AM   #1
FeiLin
 
Join Date: Aug 2018
Default WWII

I'm looking into setting up a WWII campaign to delve into modern for the first time, and as an old Company of Heroes player, I had the idea to model the sides after those factions (focusing on the western front, Germany/US/UK, initially). Starting small, trying to see if I can put together squads similar to the ones in CoH, and it's looking pretty promising. I found quite a lot of the basic (infantry) weapons in High-Tech matching beautifully the CoH units (sidenote: kudos to both development teams for great research!). So far so good, it seems there's great substance for assembling MG teams, infantry units, mortar teams, and tossing in a few snipers here and there.

However, although I'm not really "there yet", I'm planning on introducing vehicles at some point, with blitzkrieg and air support on a tactical level (maybe even pure air combat with pilot PCs), creating adventures (or more like scenarios) that tie into some form of WWII campaign (recently watched Saving Private Ryan, got quite a bit of inspiration from there). Problem I have is while there's a lot of support in the rules for it, the actual vehicles aren't there, and I'm not a military historian to create them myself.

Also, I'm looking for a way to create more elaborate mass combat units based on "PC-level characters and vehicles" (ie evaluate combat effectiveness on a larger scale if my PCs capture some German Tigers to replace their Shermans). I could of course do that arbitrarily by just saying a Tiger's one equipment level above a Sherman, but that's a bit lame.

So, I'm looking for a few things:
  • Vehicles tailored for 4th (preferrably with installations such as FLAK 88s, and similar ones)
  • Air support/involvement for tactical ground combat
  • Converting characters/vehicles to Mass Combat units

I saw there's a Motor Pool for 3rd, but the preview looks really promising. Question is how useable is it with 4th edition?

For air support, I haven't found much beyond a fan-made dogfighting document, which is related but not really what I'm looking for at this point. I wanna have a strife run with some stukas on an enemy controlled bunker before the PCs storm in (for instance).

For Mass Combat, I think there's something in a Pyramid for evaluating heroes as a unit, but are there some guidelines for doing the same for non-heroes? A first step would be to gauge their skill levels and equipment levels. Is there anything else out there?
FeiLin is offline   Reply With Quote