Thread: Partial parry
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Old 01-27-2017, 07:22 AM   #22
evileeyore's Avatar
Join Date: Jul 2006
Location: 100 hurricane swamp
Default Re: Partial parry

Originally Posted by khorboth View Post
Also all good points. I hadn't even considered shields as they don't feature strongly in Avatar. In final world-building, it will be important to decide if I want to throw the switch toward everyone being a martial artist or toward major characters all being trained by masters, but mooks being plentiful. It bears some throught.
I'd lean away from "PCs are TBaM" unless you want them to get all the perks that TBaM implies.

In my ACTION! games (which face it, all of my games are to some degree) Mooks don't spend FP for Extra Effort. That's part of what makes them Mooks. Sergeants, Lieutenants, Captains can, and of course the Big Boss is treated like a full PC for all intents and and purposes of rules.
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