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Old 01-06-2020, 02:57 PM   #13
evileeyore
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Default Re: [HT] Grenades fuse

Quote:
Originally Posted by GWJ View Post
So what, grenades with 2-3 sec fuses are flying faster than grenades with 4-5 fuses?
No. Generally it's handwaved because, as I said, people in real life die to grenades, but no GURPS Character will die to a grenade when they have 2-4 seconds to move out of the blast zone before it goes off.

Unless their foe properly cooked it off, in which case that was 2-4 seconds in which their foe sat around not firing at them, just holding a live grenade counting off the seconds.

Quote:
I throw grenade. The grenade lands at somewhere near my foe (1st question - it will sit on the ground or bounce and land farther?). How much time my foe has to react somehow, before the grenade explode?
If you do like most GMs and handwave it, the foe might get a Dive for Cover Dodge. If not he has a leisurely 2-4 seconds to walk away before it explodes.

It depends on the fuse length.

Quote:
And like this: I throw grenade with 2-3 sec fuse on some great range. How to check if the grenade will reach his destination or just explode in the air?
It won't. It never takes more than 1 second for thrown or fired weapons to reach their targets, baring some optional rules for extreme long-range weapons.



Quote:
Originally Posted by Ulzgoroth View Post
This isn't true at all. GURPS grenades with time fuses (most of them) go off in accordance with those time fuses from when the grenade is armed.
Yeah, that's RAW. But as I noted, by RAW GURPS Character have way more acuity and reaction time in combat than real life, so most GMs handwave the timing. If you don't, I'm surprised that any character suffers from a grenade blast.
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