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Old 06-30-2016, 09:27 PM   #11
Join Date: Mar 2013
Default Re: [Magic] Enchanting and Failures

Originally Posted by Fred Brackin View Post
It might let you use bigger Q&D circles but Q&D is the Enchanting form least suited for claiming the bonus. Q&D ends all in one second with this big (potentially huge) rush of magical energy.
Um, what? Q&D is one hour per 100 energy. Which is where this +4 is really limiting, how long can one group go on enchanting? If you have 20 people each with a magical ER of at least 5, from a mechanics perspective it pretty much boils down to when one of them falls asleep from exhaustion, but when is that?
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