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Old 12-19-2015, 12:57 PM   #13
Prince Charon
 
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Join Date: Dec 2012
Default Re: [Psionics] Pulp Psi-Phi

Martial Arts

In the default version of this setting, Cinematic skills and techniques are either replaced by appropriate psi abilities, or treat them as prerequisites (with the motions serving as triggers). Trained by a Master and Weapon Master are not available (unless the GM really wants them to be; see Harmony with the Way, above). Some Cinematic abilities, like Initial Carving, simply require Adjustment with the Cinematic Martial Arts Only limitation, above, while others require something more specific. Add Special Exercises perks to these styles, to learn the necessary abilities.

Some skills and techniques below list specific abilities, while others only list powers. For the latter, choose the best fit, or create a new ability for the purpose. Not all styles will base the same skills or techniques on the same abilities (e.g one style might base Kiai off of Mental Blow, another off of Confuse, and a third off of a modified TK Crush).

Skills

Blind Fighting: ESP or Telepathy
Body Control: Psychic Healing or Psychometabolism
Breaking Blow: Adjustment, ESP, or PK
Flying Leap: Levitation or new PK ability
Hypnotic Hands: Suggestion or Emotion Control
Invisibility Art: Photorefraction, Mind Clouding, or Sensory Control
Kiai: Mental Blow, Confuse, or a similar Affliction or Innate Attack
Light Walk: PK
Lizard Climb: PK, Psychic Healing, or Psychometabolism
Power Blow: PK, Psychic Healing, or Psychometabolism
Precognitive Parry: Combat Sense
Pressure Points & Pressure Secrets: Psychic Healing or Biokinesis
Push: PK
Sensitivity: ESP
Throwing Art: Adjustment or PK
Zen Archery: Adjustment or PK


Techniques

Backbreaker: Adjustment, Psychic Healing, or Biokinesis
Binding: Adjustment or PK
Dual-Weapon Attack: Adjustment
Dual-Weapon Defense: Adjustment
Fighting While Seated: Adjustment
Flying Jump Kick or Flying Lunge: Adjustment or PK
Grand Disarm: PK
Hand Catch: Adjustment or PK
Hand-Clap Parry: Adjustment or PK
Initial Carving: Adjustment
Lethal Kick or Lethal Strike: Adjustment, Psychic Healing, or Biokinesis
Piledriver: Adjustment
Pole-Vault Kick: Adjustment or PK
Pressure-Point Strike: Psychic Healing or Biokinesis
Roll with Blow: Adjustment or PK
Snap Weapon: PK
Springing Attack: PK
Timed Defense: Combat Sense
Whirlwind Attack: Adjustment or PK


Thoughts?
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