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Old 09-20-2017, 06:35 AM   #1337
DouglasCole
Doctor of GURPS Ballistics
 
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Join Date: Sep 2004
Location: Lakeville, MN
Default Re: Gaming Ballistic - GURPS Content Posts

Quote:
Originally Posted by vicky_molokh View Post
IIRC, there's some weirdness in the RAW with Suppression causing Fright Checks and outright autofiring at a person either not causing them, or not enjoying as significant a modifier. Am I recalling correctly?
Near misses of any type causes a fright check from Tactical Shooting; mostly this is waived in play for speed, I suspect. It is inconsistent, but it's the kind of inconsistent that doesn't bug folks at the table.

Quote:
Do you waive a Fright Check if there are reasons to believe that the burst is unlikely to penetrate (e.g. a person is in a battlesuit)?

(This may or may not require splitting into a separate thread.)
There was some discussion of that either on my blog or the Discord - seems legit.
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