Quote:
Originally Posted by sir_pudding
Shooting a rope is really hard, and I don't think that it is long actually matters much. For stabbing a rope you can usually stack up to +11 in modifiers in regular GURPS, so it might be worth allowing noncombat melee "attacks" in DFRPG to claim a +10.
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Of course it is. That's the point with this rule.
But now I see the point I think Anthony was trying to make. If we shorten the rope, we will eventually come to the point when the rule no longer applies and then it would be easier to hit the rope, even though there is less rope to hit.