Quote:
Originally Posted by hcobb
GEV moves 0312 to destroyed road in 0412 then spends 2 MP to enter intact hex 0413, correct?
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[Map G1 North]
You
DO find the fringe cases, don't you? I was thinking a large bridge over a river, which should be relatively straight forward - 1 MP entering the road on the river bridge hex, but no road bonus.
Which I think can be extrapolated to the stream bridge then too. The GEV is not entering the town proper; it's entering the road
in the town via the stream bridge. Just because the road is cut in hex 0412 doesn't change the geography of hex 0413.
This presupposes the terrain in the hex where the road is cut can be entered and exited by that unit. On Map S2 North, if the rail was cut in hex 1506, a GEV traveling along the rail (from hex 1405) could not enter the river bridge (hex 1605) on the same turn from hex 1506, as that hex is now considered Forest, and thus the GEV is subject to the risk of Disabling as per Forest terrain rules as well as stopping it's movement for the turn.
Stream bridges may be attacked directly (also cutting the road), but are not damaged by attacks to the adjacent hexes.
D.