Re: Phasing for falling down/standing up
Hi Steve, everyone.
What I suggested before has worked very well for my campaign. These rules have been tested for years.
If you fall down due to damage, you lose your option for this turn (if you have not already taken it), and stand up next turn during the action phase.
If you fall down for any other reason than damage, you may stand up in the current option phase. If you have already used your option this turn, you may stand up during movement next turn.
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These rules are more complex (two paragraphs rather than one), but it makes being knocked down due to damage, deadly dangerous. But falling because of a trip, or spell, a dragon's tail sweep, is not so awful.
Warm regards, Rick.
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