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Old 07-13-2020, 09:01 PM   #5
dwalend
 
Join Date: Oct 2005
Default Re: Off board artillery rules draft

Interesting rules.

XX.03.1 - What to do with Heavy Weapons Infantry for range? How about damaged ogres?

XX.03.2 - Instead of introducing a new CRT, consider just declaring some strength of regular spill-over fire. Or fire at half-strength if you still want to damage ogres. That way we can still use the CRT we've all memorized.

Would on-map units be able to do this, too?

XX.05.1 - How vulnerable should the artillery be to a loaded GEV-PC?

Another option to consider - the average lifespan of a unit in Ogre (except ogres) is about three turns after contact with the enemy. Maybe off-board artillery could be purchased as a number of shots. For example: 12 VP gets you three 6-AF shots at targets within 6 hexes of your map edge. You pay for tokens at the beginning of the game that you trade for off-board artillery shots.

Last edited by dwalend; 07-27-2020 at 10:28 AM.
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