Quote:
Originally Posted by ecz
As ASL (Advanced Squad Leader) player I feel the need to give always the best protection to the target. So when a shel... ehm sorry a knife :-) comes from a hexpine I would assign the worst modify to the attacker. In ASL it's a frontal hit when it comes from a front/side hexpine, and a side one when it comes from a side/rear hexpine. A little advantage to the defender. A common criterion in the wargaming world fully applicable here.
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This makes good sense. On a hexgrid, when a target has its "back to the wall", that is, nestled in one of the concavities along the arena wall, it would have its side and rear protected from melee attacks and equally well from ranged attacks