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Old 02-19-2018, 05:56 AM   #3
Railstar
 
Join Date: Jul 2012
Default Re: Conspiracy "everyman" skills

A note on which skills are “everyman” vs which skills just needs somebody in the group to have them. For instance, Lockpicking or Forced Entry will almost certainly be needed by the party, but not necessarily be needed for everybody.

I’d recommend “prediction” skills as well. The best way I can describe it is you use one skill to forge somebody’s signature, but another skill to know whose handwriting to forge – is that Administration? Politics? Professional Skill: police procedure?

Some way of communicating discreetly – Gesture? An exotic language?
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