Re: Who Draws First? and further combat
GURPS is usually loathe to rearrange turn order once combat is in play. Back-to-back turns can be exploited, which is one reason whyATR costs so much, and also why Wait needs to be reigned in with predefined conditionals.
The concept of "who goes first in a round" is pretty much irrelevant (and technically even not even applicable, since there's actually no such thing as a round).
I'd be inclined to use the Who Draws First? rules to set the turn order, overriding the Basic Speed sequence, and keeping that order once the quick-draw Contest sets it.
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