Quote:
Originally Posted by Polaris
Fred,
All this is false many times over. Luck can be used once per real-time hour (or half hour or ten minutes for higher level luck). I don't know where you are getting your "once per day" from, but it's not the rules.
Also I suggest you reread the bless spell. It DOES negate critical failures at the expense of negating the bless spell itself.
-Polaris
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A lot depends upon the strict reading of the spell BLESS from GURPS MAGIC.
The effect of a blessing is as follows:
All the subject’s die rolls are modified favorably by one point (or more, for a
more powerful blessing). The modification will not affect critical successes
and failures. This lasts indefinitely . . . until the subject fails some die roll (or
a foe makes a good die roll) and the subject is in some serious danger.
Note that this "fails some die roll" conditional has a very precise situation - "And the subject is in some serious danger" before the "somehow averts the failure and expires" aspect that you're alluding to.
So, I agree with the statement about Luck being available once per hour at the gaming table is not the same as once per day for the character - but I also disagree that your statement of Blessings affecting critical rolls applies. Only when the roll presents a danger to the character itself will it then apply (or so strict reading of the spell implies to me).