Re: Swords and plate
Yea my house rules are unique.
I don't count a reduction in attributes toward the overall disadvantage limit. I theorized and seem to be right, that this would tempt many of my players into hyper focusing on a single area.
In this way, its kind of like getting a traditional dnd class, with out using templates.
It's been pretty successful.
So I've had 150 point characters begin play with 16 st and respectable dx, making a very focused melee bad ass. But not good with much else.
The enemies are designed under similar principles.
It's working very well actually, even though my players are competent fighters in their respective area, the decision to take on a group on bandits even if they are the mooks of my world can result in serious harm, serious damage to property, or death
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