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Old 07-12-2016, 09:52 AM   #5
mhd
 
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Join Date: Apr 2008
Location: Land of the Beer, Home of the Dirndls
Default Re: Swords and plate

Add me to the people who consider the ST a bit on the unrealistic side (at least on average), so armor behaving unrealistically weak in that circumstance is a rather campaign-specific issue, not a generic problem.

I'm using the Knowing Your Own Strength rules to great success. Cuts down on escalating swing damage values (Swing is just Thrust+2), and with the new benchmarks, I can't really justify anything beyond ST 11 or 12 for most foes.
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