Thread: Melee Playmat
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Old 06-10-2019, 08:32 PM   #4
HeatDeath
 
Join Date: May 2012
Default Re: Melee Playmat

I played an Ogre duel on the Melee map last week: An Ogre Mk IV vs a Fencer-A plus 3 HVYs. It was well balanced and really fun. The space is a little tight for a full battle but is just right for an Ogre duel, and the locations of the "craters" keep things interesting.

The ramming duel went as expected. Ogres that size do 4D6 damage to each other, and the Mk IV has significantly more tread units, so the Fencer was always going to get immobilized - the question was just how much it could slow the IV down first, and whether it could keep any missile racks open by that point. A Mk IV with M1 and no missiles limping away from an immobilized Fencer with two working missile racks is in a pretty bad situation.

The Fencer was able to take out most of the Mk IV's weapons and treads before being immobilized itself. The tanks I held back until that point, then sent them in the finish off the crippled Mk IV.

The Fencer would quite possibly have finished off the Mk IV itself, but it missed with a /lot/ of missiles. The Mk IV missed with most of it's first two salvos, got behind the firepower/damage curve, and never did get the Fencer's last two missile racks.

Last edited by HeatDeath; 06-10-2019 at 08:39 PM.
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