Re: [Spoilers] Improving “I Smell a Rat” with Better Motivated PCs
Separate from motivation, often part of the point of an introductory adventure is that it's a tutorial. That typically means starting with a pretty simple encounter, and then gradually trickling in new mechanics.
The first fight should start with attack rolls, defense rolls, and movement, plus possibly additional things that get added part way into it, depending how fast you want to move. Thus, I might start with just giant rats (they aren't very dangerous, so probably 3-4 per PC), then toss in some sort of rat boss and some rat swarms after the fight has gone on for a while (which should hint at there being another exit).
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