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Old 04-11-2014, 12:53 PM   #54
Christopher R. Rice
 
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: [RPM] Post your rituals here

Quote:
Originally Posted by RaRaRasputin View Post
This ritual does two things that I'm not sure are kosher.

1. Every other "attack" spell I've seen that uses the Path of Energy treats it as a Greater Effect. I'm not sure whether this is a requirement, or just a consequence of conjuring fire and lightning from nowhere rather than amplifying an existing source. I don't think it's simply a matter of game balance, because plenty of other paths can deal damage with Lesser Effects.
Most "attack" spells violate reality somehow, so that usually means a Greater effect. This definitely does and is a Greater Create Energy spell.

Quote:
Originally Posted by RaRaRasputin View Post
2. This applies the Side Effect enhancement to the sonic damage, rather than using a separate Destroy Body to apply deafness directly, or Destroy Mind to apply stunning, or whatever. I haven't seen any other spells use Side Effects or Symptoms.
Nope, you can do that.

Quote:
Originally Posted by RaRaRasputin View Post
Thunderclap
Spell Effects: Lesser Create Energy, Lesser Control Energy
Inherent Modifiers: Damage, External Explosive Crushing (Double Knockback, Side Effect [Mental Stunning])
Greater Effects: 0 (x1).

As part of the casting or triggering of this spell, you forcefully clap your hands together. The resulting sound is magically amplified and (assuming a successful attack roll) parabolically focused onto a point of your choice within 10 yards. The resulting shockwave produces a 4d6+2 crushing explosion, which deals double knockback.

Each creature that takes any penetrating damage from this effect must make an HT roll, at -1 for every 2 points of penetrating damage. Those who fail are mentally stunned, and may roll to recover from it as normal.

Typical Casting: Lesser Create Energy (6) + Lesser Control Energy (5) + Damage, External Crushing Explosion 4d6+2 (5) + Double Knockback (4) + Side Effect (Stunning) (10) Range, 10 yards (3). 33 energy (33x1).
Formatting is wrong to (but you probably don't care). Should look like this:

Thunderclap
Spell Effects: Greater Create Energy.
Inherent Modifiers: Damage, External Explosive Crushing (Double Knockback, Side Effect, Stunning)
Greater Effects: 1 (x3).

As part of the casting or triggering of this spell, you forcefully clap your hands together. The resulting sound is magically amplified and (assuming a successful attack roll) parabolically focused onto a point of your choice within 10 yards. The resulting shockwave produces a 4d6+2 crushing explosion, which deals double knockback. Each creature that takes any penetrating damage from this effect must make an HT roll, at -1 for every 2 points of penetrating damage. Those who fail are mentally stunned, and may roll to recover from it as normal.

Typical Casting: Greater Create Energy (6) + Damage, External Explsoive Crushing 4d6+2 (Double Knockback, +20%; Side Effect, Stunning, +50%) (19) + Range, 10 yards (3). 84 energy (28x3).
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