View Single Post
Old 08-19-2013, 11:42 AM   #7
Otaku
 
Otaku's Avatar
 
Join Date: Nov 2011
Location: South Dakota, USA
Default Re: Addiction and long-term effects

Quote:
Originally Posted by Asta Kask View Post
Caffeine could be thought of as an example.
Long term caffeine usage has detrimental effects; I know first hand because I started ingesting significant doses early on (grew up drinking soda, started needing my morning coffee at like age 12) and now I can't have any at all. It aggravates various "conditions", some of which it likely caused. This is true (or at least suspected) for a lot of things (artificial sweeteners, preservatives, etc.). Understanding addiction is complicated; many things have both a physical and psychological component. The longer we live coupled with the earlier (and/or more frequently) we are exposed to various things has revealed that they aren't really that safe.

The thing is this is a Disadvantage begging to be micromanaged, but I agree "as is" doesn't seem right either.
__________________
My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :)
Otaku is offline   Reply With Quote