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Old 07-17-2012, 02:35 AM   #21
Peter Knutsen
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Join Date: Oct 2007
Location: Europe
Default Re: Continuous Armor Divisors

Quote:
Originally Posted by Tyneras View Post
Any suggestions or feedback would be appreciated before I start converting things over to this more granular system.
One piece of feedback is that having to divide by afractional vlaue during play is not nice.

The Danish language RPG system Via Prudensiae does that, and while it may be an absolutely beautiful simulation of fighty stuff, it's not particularly playable.

I haven't read the Survivable Guns issue yet, but it sounds as if there are some bad ideas in it, if the author expects people to do complicated arithmetic during play.

GURPS' model where damage represents armour penetration (albeit with the rare AD), and then if armour is penetrated you do some simple arithmetic to find actual damage, is much more playable than VP.
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